K3KEWBED

Glossary

Trade hierarchy

Kewbed's organization model: department, then trade, then individual.

Trade hierarchy is the three-level structure Kewbed uses to organize staff for capacity reporting. The top level is the department, which usually maps to a budgeting or org-chart unit such as Animation, Design or Strategy. Inside each department, trades group people by the craft they actually deliver, for example senior 3D animator, intermediate copywriter or principal consultant. The bottom level is the individual, attached to the trade that best describes how their time is sold or staffed.

The three-level shape is what makes the rest of the platform possible. Allocation, availability and demand can be summed at the trade level for forecasting, at the department level for budget conversations and at the studio level for executive reporting, all from the same underlying records. Generic resource demand sits naturally at the trade level, since an unfilled "senior 3D animator" slot has a clear home even before a real person is assigned. Departments and trades are configurable per organization, so studios with different vocabularies still map cleanly onto the same model.

Related: resource hierarchy, department rollup, parent organization.

Last updated: 2026-05-13